Between 2016 and 2018, I worked on Spike Volleyball, a AA sport video game at Black Sheep Studio. The game was released on PC, PS4 and Xbox One in february 2019.
• Environment building, rendering
I was in charge of 5 of the 13 stadiums, as well as the changing room. For each one, I did the props & architecture modelisations, texturing, integration, level art, lighting and rendering. I used 3DsMax, Substance Painter and Designer, and Unreal 4.
• 3D & texturing
A few props I modeled in 3DsMax and textured in Substance Painter.
A few textures I made in Substance Designer.