SPIKE VOLLEYBALL

Since 2016, I work on a AA sport video game at Black Sheep Studio. The game will be released on PC, PS4 and Xbox One in february 2019.

• Environment building, rendering

I was in charge of 5 of the 13 stadiums, as well as the changing room. For each one, I did the props & architecture modelisations=, texturing, integration, level art, lighting and rendering. I used 3DsMax, Substance Painter and Designer, and Unreal 4.

 
 
 
 
 

• 3D & texturing

A few props I modeled in 3DsMax and textured in Substance Painter.

 

• Substance

A few textures I made in Substance Designer.