Between 2016 and 2018, I worked on Spike Volleyball, a AA sport video game at Black Sheep Studio. The game was released on PC, PS4 and Xbox One in february 2019.
• Environment building, rendering
I was in charge of 5 of the 13 stadiums, as well as the changing room. For each one, I did the props & architecture modelisations, texturing, integration, level art, lighting and rendering. I used 3DsMax, Substance Painter and Designer, and Unreal 4.
![](/wp-content/uploads/2018/05/Volley_Stadium_STA09a.jpg)
![](/wp-content/uploads/2018/05/Volley_Stadium_CC.jpg)
![](/wp-content/uploads/2018/05/Volley_Stadium_STA06a.jpg)
![](/wp-content/uploads/2018/05/Volley_Stadium_GYM01a.jpg)
• 3D & texturing
A few props I modeled in 3DsMax and textured in Substance Painter.
![](/wp-content/uploads/2018/10/Volley_PropsALL.jpg)
• Substance
A few textures I made in Substance Designer.
![](/wp-content/uploads/2018/12/Volley_Substance_01.jpg)