Marine Mauduit, 2D/3D Game Artist
• Curriculum Vitae : French | English •
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2018-2021 | Humankind
- More infos about my work. | The game has been released on Steam/Epic in august 2021.
- 3D modeling (buildings, vehicles), texturing, integration.
- Worked on Photoshop, 3dsMax, Substance Painter, and Unity.
2016-2018 | Spike Volleyball
- More infos about my work. | The game has been released on PC, PS4 and Xbox One in february 2019.
- 3D modeling (environment & props), texturing, level art, lighting, rendering.
- Worked on Photoshop, 3dsMax, Zbrush, Marvelous, Substance Painter, Substance Designer and Unreal Editor.
2016 | ProTennis
- Cancelled project
- 3D modeling (environment & props), texturing, level art.
- Worked on Photoshop, 3dsMax, Zbrush, Substance Painter and Unreal Editor.
2015 | Megalo Polis
- More infos about my work. | The game is available on Steam since february 2016.
- 3D modeling (props), texturing, level art, concept art.
- Worked on Photoshop, 3dsMax and Unity.
2014-2015 | Warpath
- More infos about my work. | Student project.
- Character design, 3D modeling (props), 3D animation (some props, the Eagle unit and the Totem), GUI design.
- Worked on Photoshop, 3dsMax and Unity.
2014 | Nänn’s Tales
- More infos about my work. | Student project.
- Environment design, GUI design.
- Worked on Photoshop and Unity.
2012 | Destination Brocéliande
- More infos about my work. | Available on Itunes.
- Concept art, 3d modeling.