2012-2021 main projects

Marine Mauduit, 2D/3D Game Artist
Curriculum Vitae : French | English

   

   

   

   


2018-2021 | Humankind

  • 3D modeling (buildings, vehicles), texturing, integration.
  • Worked on Photoshop, 3dsMax, Substance Painter, and Unity.

 
 
 


 
 
 
 

2016-2018 | Spike Volleyball

  • 3D modeling (environment & props), texturing, level art, lighting, rendering.
  • Worked on Photoshop, 3dsMax, Zbrush, Marvelous, Substance Painter, Substance Designer and Unreal Editor.

 


 

 

 


2016 | ProTennis

  • Cancelled project
  • 3D modeling (environment & props), texturing, level art.
  • Worked on Photoshop, 3dsMax, Zbrush, Substance Painter and Unreal Editor.

 



2015 | Megalo Polis

  • 3D modeling (props), texturing, level art, concept art.
  • Worked on Photoshop, 3dsMax and Unity.

 

 



2014-2015 | Warpath

  • Character design, 3D modeling (props), 3D animation (some props, the Eagle unit and the Totem), GUI design.
  • Worked on Photoshop, 3dsMax and Unity.






2014 | Nänn’s Tales

  • Environment design, GUI design.
  • Worked on Photoshop and Unity.




2012 | Destination Brocéliande

  • Concept art, 3d modeling.